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Anh Quan Tran

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Chess Game with Min-Max Algorithm

A chess game implementation featuring an AI opponent using the min-max algorithm for intelligent move selection.

Prolog
SWI-Prolog
Min-Max Algorithm
Alpha-Beta Pruning
Game AI
Chess
Algorithm Design
Tree Traversal
Declarative Programming
Chess Game with Min-Max Algorithm project showcase

A chess game implementation featuring an AI opponent that uses the min-max algorithm for intelligent move selection. The project demonstrates advanced algorithm design principles, game tree traversal, and decision-making strategies in a classic board game context. Built using Prolog, showcasing declarative programming approaches to game logic.

#Key Features

AI Implementation

  • Min-Max algorithm for optimal move selection
  • Alpha-Beta pruning for efficiency
  • Evaluation function for board position assessment
  • Configurable search depth

Game Logic

  • Complete chess rules implementation
  • Move validation and legal move generation
  • Check and checkmate detection
  • Board state representation

#Technical Highlights

Developed using SWI-Prolog, a robust Prolog implementation. Utilizes declarative programming paradigms to represent chess rules and game logic. Implements min-max algorithm with alpha-beta pruning optimization to reduce computational complexity while maintaining optimal decision-making.